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Fallout 3 Collector's Edition
Price: $49.98
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Usually ships in 24 hours
Price: $49.98
Ships FREE with Super Saver Shipping
Usually ships in 24 hours
Platform: Xbox 360
ESRB Rating: Mature
Media: Video Game
Product Weight: 2.00 pounds
Model: 12850
Manufacturer: Bethesda
Release Date: 2008-10-28
Sales Rank: 4
A great game in itself,
by A. M. Bierwag, 2009-01-01
Fallout 3 is awesome. As a player of the first two Fallouts, I must say that no successors will ever live up to Fallout 2, period. But I think they did a good job incorporating many aspects of the previous Fallouts into the game. I know a lot of people have complained about the level 20 cap, and the slightly different skill/perk system, but I haven't found it a problem. There is a lot to explore, and a lot of baddies to kill and you could spend an eternity exploring the wastes before finishing the game. It was hard for me to get used to the new graphics at first, but they do a good job of portraying the desolation of the world and its inhabitants. The one thing I miss the most are the cheeky easter eggs/random encounters of the previous games. There are no Monty Python/Hitchhiker's Guide references in this game as far as I can tell. But to it's credit, there are still weird and creepy encounters to make, and you never quite know what you'll find when you open a new door.
Big fan,
by Johnny L. Decrevel, 2008-12-23
I'm a big fan of all the Fallout games. This one was a no-brainer long before release. I am not disappointed. Anyone who is did not take the time to truly experience everything the game has to offer. Thanks Bethesda for picking up the ball and running it in for a touch down!
Simply awesome...,
by T. Kaczor, 2008-12-20
I am sure a lot of people have provided much deeper and through reviews already so I will not revisit or repeat what is already been provided here. However, I will add that this is simply the best game I've played all year. No, let me correct that, it's the best game I've played in the last 5 years.
Why do I say that?
Well, perhaps it's the level of detail, the creative landscape, the stories, the action, the sandbox approach, the 40's music, the post-apocaliptic subject matter; you know I don't know exactly what it is but I do know the sum is certainly greater than the parts. Take one thing away and it may not come together as well as it does.
To wit, I'm tempted to add critism as that seems to be the thing to do; to balance what some might interpret as a fanboy opinion but don't be fooled I would gladly "rip this game a new one" if I felt it deserved it. It does not. I would state..."it's perfect" but if I had a gripe it's that the main quest could have been twice as long. However, there are loads of side quests (loads) I understand that in January, Feburary and March of 2009 Bethesda will relase as DLC (down-loadable content) not one (1) but three (3) expansions packs adding 5-10 hours of play each. An obvious attempt to make more money on this cash cow bur the play has been so stellar I don't even mind.
As for the collectors edition...for $10 more, IT'S WELL WORTH IT (lunch box, bobble-head, art book included, sweet...).
Heck..."it's perfect."
a V.A.T. of fun (cheesy i know),
by 100xp, 2008-12-11
Awesome game, easily one of the best RPG's for 2008.
I only wish I could have bought the collector's edition at the holiday deal price.
There are too many good things to say about the game so instead I'll comment on a few things you can expect.
- there are a few glitches here and there though nothing that cannot be worked around, and with DLC (down loadable content) I'm sure they will patch the bugs soon...two words. "Save often."
- if you get the hang of the game quickly and figure out the min/max way of building your character you will most likely find the game to be too easy later on, though the difficulty level of the game can be changed in the options screen while you play...although it will make the experience a bit more challenging it will also net you more exp in turn making you level faster. best advice...just play, don't read any walkthroughs until you've finished it through once. I'm on my 3rd time through and I'm still finding things I didn't find the first two times.
Give Me Your Sick, Your Poor, Mutated, and Bobble Heads!! (With Moderate Glitches),
by Kyle Slayzar, 2008-12-03
I'll admit that I did not play the first two Fallout games and that prior to playing Fallout 3 ("F3") the only impression I had was the cute "Vault Boy" and the nicely done television commercial advertising the game. A friend of mine convinced me that the game was worth trying, but I later decided to opt for this amazing special edition set when I realized one irrifutable fact; you get a super cool bobble head inside. It's like a Chuck Norris mountain of awesomeness toy inside a tin box of cereal only no reference to "proof of purchase," which disappointed any child growing up in the 1990s (Darn you General Mills!!).
So, after super-glueing the bobble head to the dash of my 1992 Dodge P.O.S. and getting a hilarious reaction from the drive thru guys at McDonalds I figured I might as well play the game. After playing through the game twice I've come to the conclusion that the game is just as awesome as the bobble head that came with it. Here's why.
So let's start with the basics. The story is about a survivor or a nuclear long after the fallout (hence the name), who is trying to revive a scientific project that is designed to save the world. Along the way you battle mutants, rogue jerks, security, and a psychotic scientist in a 1950a simulated environment that makes your character look like Dennis the Menance. Pretty straight forward with some kewl plot twists, some sad moments, and a few uplifting ones.
That's about it for the story. It doesn't pull a Xenogears and require the player to have a bachelors in psychology and a basic knowledge of Dante's Inferno or Thus Spake Zorastura. It's easy enough to get involved with emotionally but not simple enough to feel as though you're playing something written by George Lucas.
Now, on to gameplay. It is done by the same guys who made Oblivion, that seriously open-ended RPG that you just wander around in forever. In all honesty, I sometimes thought the only difference between F3 and Oblivion was the post-apacolyptic setting. You get to explore numerous structures, forage supplies and weapons, and survive in a very inhospitable environment. The new editions, however, separate Oblivion from the rest. For starters, you get a kewl initial-strike feature that allows the player to assign strike zones and have them initiated in slow-motion. Once I figured this out, everything else fell into place and the game became considerably easier.
I also liked the attributes/leveling system, although I wish levels were not so few and far in between. Perhaps I am spoiled with the traditional 99 levels from all other RPGs (255 if you've played Star Ocean); however, I believe making levels more readily available and decreasing the amount of increasing stats would make the game more fun to play since leveling up takes WAAAY too long and pretty much requires you to advance in the game. The level-up statistics are pretty slick as you can increase your scientific knowledge over brute force, which I prefer anyway.
The graphics are just beautiful. The baron wasteland is of particular mentioning since the landscape is detailed very well along with the views. It made the experience just that much more real. However, the third-person view destroys it as the walking animation is incredibly poor and looks flat-out wrong. For some reason, it doesn't look that bad on other characters. I also love the appearances of the other characters, although I think a little more details could have been possible.
One off-the-wall perk is the voice acting of Liam Neisen (you all will pardon me if I spelled that incorrectly) as the protagonist's father. He was awesome in Narnia, Batman Begins, and now he graces us with his recognizeable voice in Fallout 3. I did not recognize any other voice actors, but they all did a fine job as well.
Now are my complaints.
The game has some moderate movement glitches, jumping in particular. The character can leap across or over large obstacles but sometimes cannot simply step over a stone. This is REALLY annoying when you're exploring the wasteland and cannot overcome certain obstacles that you normally can. It can also get you stuck in certain areas and if there are enemies nearby you cannot use the quick-walk feature to escape. At one point the protagonist fell into a small hole in a rock and got stuck. Fortunately I saved recently so I just reloaded but had I not, I would have curse, screamed, cried, and smashed with hammer.
These movement glitches were serious enough to cause some loss of time, but not as bad as the lift-glitch on Halo 3 to make me curse outloud and walk away from the console. These should have been fixed.
My last complaint pertains to weapon degrading. Granted you cannot truly display realistic weapon decay in the span of a game since that takes years depending on the firearm... but daaaang. My weapons degraded waaay too quickly. Even my personal Russian rifles lasted longer than a mint-condition shotgun lasts in the game. The jamming feature makes you think twice before going in guns-a-blazing but I think they should hold up better than depicted. Maybe I missed a feature, but I hate having to have my weapons repaired every hour on the hour.
However, these complaints are only marginal to the sheer awesomeness of the game itself. Not to mention the cool bobble head that proudly agrees with me everytime I decided to speed up a little.
A solid 92%.
1: -6% for glitches
2: -1% for weapons decay
3: -1% for bad third-person walking graphics
Categories -> Xbox 360 -> All Games
Categories -> Xbox 360 -> Role-Playing