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Prince of Persia

(25 Customer Reviews)

Price: $56.99
Ships FREE with Super Saver Shipping

Usually ships in 24 hours

Product/Game Information

Platform: Xbox 360

ESRB Rating: Teen

Media: Video Game

Product Features

Product Details

Product Weight: 2.00 pounds

Model: 52431

Manufacturer: UBI Soft

Release Date: 2008-12-02

Sales Rank: 288

Customer Reviews

Like Jumping?,
by Hilo Haole, 2009-01-08

I bought this game because I thought Assasin's Creed was great. This game was is okay but it's no AC. The graphics are top notch and the storyline is pretty good too. The gameplay is where this game falls short for me. First of all, even though the combat system is okay but the fights are few and far between. Second, the "open world" isn't really open. You can go where you want, when you want but how you get there not optional. To get from here to there you have to perform different jumps and swings which consists of timing the correct button (eg, X, B, B, X, X-Y, X). Some of the sequences have to be 20 jumps long. It's not a bad game but the constant jumping and re-jumping does get old. I'd rent it or wait for a price drop.

prince of persia,
by fashionista, 2009-01-08

Boyfriend loves the game. The only thing he would change is that the chick saves you from dying no matter what but otherwise he's enjoying it. The graphics are excellent, music is enjoyable, but sometimes the control buttons are off and do the opposite of what he wants the character to do. Overall great fun times.

Preordered game arrived perfect and on time. Amazon even emailed me a story to go with the game and a $10 off coupon for the next game I order. Excellent service.

Prince of Persia,
by M. DiConzo, 2009-01-07

I bought this game as a gift for my son and in his words "it's an amazing game!"

Beautiful nothingness,
by Trevor C. Cook, 2009-01-01

I'd be surprised if Jordan Mechner had anything to do with this reboot of his classic Prince of Persia franchise, as everything that's ever made a POP game is completely gone.

POP: Sands of Time was the perfect POP game for the (then) next generation Xbox. It took everything that made the ancient classic fun (platforming, dungeons, sinister traps), and added gorgeous visuals and 3D environments. Funny enough, Mechner himself oversaw the project, so it's not surprising that it was so faithful to the spirit of his original and so damn near perfect. The subsequent sequels each progressively branched away from that spirit, adding plots and features that really weren't needed or interesting.

With this one though, Ubi-Soft has taken that Mechner spirit and just thrown it off the nearest cliff. The Prince isn't even a prince. The whole thing takes place in this giant expansive, semi-open world. And there aren't even any seriously devious traps or timing-based platforming events. In short, it's Assassin's Creed, but without the cities and element of crowds. And like Assassin's Creed, POP has only a few serious gameplay mechanics that you simply repeat over, and over, and over in cosmetically different locales. You go from one "corrupted" location to the next and just repeat what you did at the last place.

Visually, the game is lush and amazing. Like Assassin's Creed, the vistas will take your breath away, and the cell-based, cartoon-style graphics are perfectly suited. But beneath that visual sheen there's nothing. There's little memorable to stand out. The controls are adequate, but feel a bit sluggish. The fighting system is quite possibly worse than Assassin's Creed (Ubi-Soft REALLY needs to rent Ninja Gaiden 2). The inability to die is actually a welcome addition, and would work excellently with some brutal, timing-intensive, brow-sweating traps that offer instant death at the first misstep. Oh, wait... there are none.

Seriously disappointing.

Nice when it's a platformer,
by Good Morning America, 2008-12-26

I had just finished Mirror's Edge and I loved, most of it. I like comparing the two games, because, I'm enjoying and hating them both in the same ways. Both games have wonderful graphics, great control and exploration and platforming of this game is great. That is until you fight enemies. In both games, the moment any enemies are introduced, the game grinds to a PAINFUL halt and all the fun get's sucked out and replaced with frustration.

In prince of Persia the combat had me thinking WTF is going on?! your screen gets kinda red sometimes, the baddies turn black and you can't touch them for like 10 minutes, the power bar at the bottom 7 out of 10 times means nothing. Literally there's the same dude you fight like 3 times, he has a power bar, but you have to knock him off the side of a cliff, meaning his power is at 100% all the time 3 times. There's others where you knock off a quarter of the power bar and they bite the dust, just weird. i understand the need for the power bar, but man, unless it means something it defeats the purpose.

This is a rare game that has me thinking I love this so much, as I jump around and look at the nice graphics, and then I have have to fight something and I'm thinking when does this end!? I want to play some more. The people who designed the combat are either mentally retarded or have seen video games played, but never played one themselves and just kinda guessed what things are supposed to do. Don't get me wrong, the enemies are extremely easy, even without the lack of death penalty, but the designers so how figured out to make these battles boring and last FAR too long. This game is a soooo great in many respects, but sooooo far in others. It's a shame too.

End of review - I'm venting a little, and the enemy battles don't make up that large a portion of an otherwise fun game. If you want a fun platformer, with VERY creative level designs, nice controls and great graphics (but falls short in the combat area) pick it up.

See all Customer Reviews ...

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